About Us

 

The folks at Mercury Games share a common goal of publishing unique games that offer quality, value, and fun. We believe that happy customers build good businesses, and that every customer deserves to receive a game that meets their needs at a fair price.

Led by industry veterans Kevin Nesbitt and Rich “Doc” Diosi, Mercury Games is built on experience and a reputation for high-quality productions and industry-best value. With over 30 professionally-published games between them, Mercury Games seeks to once again raise the industry standard for value.

Mercury Games’ products are distributed worldwide through most traditional supply chains. Often it’s as easy as asking for our products by name at your favorite game store!

Bringing great games to our customers is what we love to do.

Here at Mercury Games, we share a common goal of publishing unique games that offer, quality, value and most of all FUN!

We believe that happy customers build good businesses, and that every customer deserves to receive a game that meets their needs at a fair price.

Led by industry veterans Kevin Nesbitt and Richard “Doc” Diosi, Mercury Games (see bio’s below) is built on experience and a reputation for high-quality productions and industry-best value. With over 40 professionally-published games between them, Mercury Games seeks to once again raise the industry standard for value.

Mercury Games’ products are distributed worldwide through most traditional supply chains. Often it’s as easy as asking for our products by name at your favorite game store!

Mercury Games is also known for its integrity and success in running Kickstarter projects that finish on time and on budget. And when those goals have been tested, we have consistently measured up and been praised for our honesty and ability to resolve problems equitably.

Bringing great games to our customers is what we love to do.

BIO’s

Kevin Nesbitt – C.E.O. of Mercury Games Inc.

  • Publishing boardgames for nearly 20 years, Kevin revolutionized the publishing industry with a “reprints first” model that is now emulated by many other publishers.
  • Co-founder of multiple successful publishing companies including Valley Games, Stronghold Games and Mercury Games, each one built upon the “reprints first” business model.

 

  • Co-designer and Developer of Container and developer of dozens of other popular titles for Valley Games, Stronghold Games, and now Mercury Games.
  • First played Avalon Hill’s Panzergruppe Guderian at the age of 9 and, a year or two later, purchased “The Longest Day” (A/H) by saving up a $1 per week allowance for 100 weeks.

Richard Diosi – President of Mercury Games Inc.

  • Once longed to be a lawyer because there wasn’t an argument he couldn’t win J
  • Worked at IBM Canada Ltd. for 20+ years including positions as a Data Centre design consultant, Procurement officer, LAN Design specialist and Hardware Service Rep for the large systems of the day (The stuff that used to fill rooms and now is a blade or two in a server stuffed in a rack J )
  • Post IBM, attended and graduated from Fleming College Culinary Program to become a chef and went back to teach Culinary at the College for a few years
  • Cut his serious teeth on Avalon Hill’s: Stalingrad in 1973 at the tender age of 10
  • Played AD&D to the detriment of his marks in high school